Streaming business



Everybody knows streaming, but very few people understand it. 

like all those things made universal by the web that connect people from all over the world to the same file transfer.
For every young adult, the notion of stream is omnipresent: in music, cinema, and gaming. The stream is everywhere on the internet.


the real streaming that we know today began in the 1990s. The explosion of the Internet pushes some of the Internet users to become real pirates.
The principle is to share content, deemed illegal by the authorities (movies, series, music) for free and accessible worldwide!
The practice has become so common for Internet users that nearly 20 years pass and during which authorities and hackers have continued to fight each other.

It was around 2008 that the concept of streaming resurfaced. Indeed, YouTube decides to launch a live streaming platform. The idea is to push videographers and other media to react directly to Internet users by offering them much more content. The target was quickly found, and several variations appeared. Soon, the Deezer and Spotify platforms are appearing in the field of music. Artists are paid according to their number of listeners, a model similar to YouTube.
Recently a Fornite game (the video game of the moment) brought together both the best player of the game (followed by 7 million people) as well as Drake and Travis Scott, two superstars of American music, all live streaming.
The game arouses so much interest in the world that this totally epic part brought together at the same time 600 000 people, historical record on the internet.

Today, the new kings are Apple and Netflix.
Indeed Netflix is ​​the undisputed leader of the cinema streaming by proposing the widest choice of themes in exchange for a subscription.
The giant Apple has attacked music streaming, and thanks to its economic strength, the apple has quickly imposed its platform.

We can think that Deezer and Spotify will disappear in the future years.

Comments

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  2. The subject of the streaming is in total agreement with, what represents the global culture.
    Because currently the whole planet uses the streamings as well as video games like Fornite.
    It's a revolution of the internet because we live in hyperconnection world.
    The concepts that spreads through the internet automatically becomes a subject of global culture.
    Yann takes the best example of Netflix and Spotify, which are online platforms for watching movies and TV shows and listening to music.
    Its applications are not used by any country in the world regardless of their culuture and belief. Moreover, they seek to bring people together through choices that appeal to the greatest numbers.
    It becomes applications that spreads the global culture,
    to enrich everyone's knowledge and references and so that we can share them together.
    This was a very rewarding article to read I thank the author,
    and I took you to read it carefully to understand that we lived in a world of global culture.
    Good reading and Good bye.

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